![]() ![]() Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. ![]() The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Everything comes out of the simulated economy. Ships, weapons, upgrades, ammo and even stations. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Now with X4, we have taken another, massive step. This is the foundation of our living and breathing universe. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. One of the key selling points of X games has always been the realistic, simulated economy. Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions. ![]() Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands. Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Managing your empire with a powerful map: ![]()
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